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Seedance 2.5 · 6 min read

How to use Seedance 2.5: a prompt guide for ad shots

Seedance 2.5 prompts that work: the six-slot order, references with a job, four-second beats, dialogue and continuity, with full examples for vertical ads.

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Seedance 2.5 is ByteDance’s video model. On make.ad it renders one shot of 4 to 30 seconds at 480p, 720p or 1080p, with its own sound, from a prompt, a picture, or a set of references: characters, places, props, voices and clips. These are the rules our studio writes its shots by.

The one idea: Seedance is not a search box. It is a crew that renders exactly one shot from what you hand it. Everything you do not say, it invents. Say who is in the shot, what they do, where, how the camera sees it and what is heard; then say what must not change.

01Write in the order Seedance reads

A common prompt formula for Seedance has six slots, in this order, and only the first two are required: who and what happens, then the place, the look, the camera and the sound. A sentence or two per slot beats a paragraph of adjectives.

  • Lead with the subject and one visible event: a thing that happens, not a mood.
  • Say the camera in plain words: wide, medium, close-up; push, pull, pan, track, follow, orbit, tilt, handheld.
  • Don’t stack style words (“cinematic, epic, 8K, masterpiece”): they compete, and the picture goes to mush.
  • Don’t write what you don’t want. “No extra people” is read as a mention of people; say what is there instead.

Example

@Milo finds his keys under the couch and holds them up, grinning. In @Living_room, morning light through the blinds. Warm 3D cartoon, soft shadows, the exact design in @Milo’s reference. MEDIUM SHOT, eye level, a slow push-in that settles on his face. <keys jingle> Dialogue: “There you are.” @Milo

02Give every reference a job

A reference is a picture (or a voice, or a clip) the shot must use. On make.ad each one is a cast member with a handle: @Milo, @Living_room. The studio turns the handles into Seedance’s own numbered tags in the order you picked them, with a legend saying what each one is.

  • Call a character by handle every time they are on screen, and hand a shot only the cast it shows. Fewer, clearer references win.
  • Say what to take from a reference and what not to: “the exact outfit and design in @Milo’s reference, not the background”.
  • Use a full-body sheet in the final outfit. The model copies what it sees, so a costume change is a new reference, not a line of prompt.
  • Don’t name a place you don’t want drawn: “she comes in from @Street” draws the street. Say “from the rain outside” in words.

03Time it in beats of about four seconds

An eight-second shot is two beats; a thirty-second shot is six or seven. Give each beat a time range, one main event and a visible end state. Timestamps set the pace; in our renders the action usually lands within about half a second of where you asked.

  • One thing per beat. Two actions at once is where limbs and props go wrong.
  • Write the end state of every beat; the next shot starts from it.
  • Change place inside a shot only with a move the model can see: a door, a corner, a follow.

Example

[0:00–0:04] WIDE SHOT, eye level, static. @Milo digs between the cushions of the couch in @Living_room. Ends with: his hand closing on something. [0:04–0:08] CLOSE-UP, slow push-in. @Milo lifts the keys into the light and grins. Ends with: keys held up centre frame, his face behind them. Keep: the same outfit, the same morning light, the couch on the left of frame.

04Dialogue and sound

A spoken line is its own line, with the speaker’s handle after the words: Dialogue: “There you are.” @Milo. On make.ad that handle carries the character’s voice recording, so only a character with a voice speaks. A clip says about two words a second: an eight-second shot holds one short exchange, not a paragraph.

Sound effects go in angle brackets and music in round ones, the way the studio writes them: <a tracker chirps twice> (a light ukulele bed). One or two specific sounds land; a long list is dropped. Say the language when it is not English.

05Continuity: repeat what stays the same

The model has no memory from one shot to the next. Repeat the outfit, the light, the time of day and the side of frame in every shot; “same outfit as before” means nothing to a model that never saw before. Keep screen direction across a cut, and match on something: an action, a look, a sound.

In make.ad’s movies, a shot that continues the one before is handed its last frame as its opening picture, so a continuing shot must be the same place at the same moment.

06What gets a shot refused, and what quietly breaks it

  • A franchise look-alike. The model judges the finished picture, so a renamed character with a famous design is still refused. Make the design your own.
  • Letters. On-screen text, logos and signage are the model’s weakest hand: hand the product in as a picture and add words in the edit.
  • A clip reference with a fixed shape. Seedance can read a clip as a video to extend and then keeps its ratio.
  • An exact first frame from words alone. If a shot has to open on something exact, give it an opening picture.

07For a vertical ad

  • Open on the strongest moment: a face, a problem, a movement. Never an establishing shot.
  • Frame tall: faces close, one subject at a time, nothing that matters at the edges.
  • One idea per shot, a visible change in each, and the product on screen before the end, as a picture reference.
  • With your own script, count the words: two a second. Sixty words fill thirty seconds.
  • Don’t save the payoff for the last shot alone; on a phone, it is the shot most people never see.

08Where to use Seedance 2.5 on make.ad

  • Generate: one clip from a prompt or a picture, at any length and size the model takes.
  • Assets: a shot from your cast (characters, places, props, styles and voices) by handle.
  • Ad movies: a vertical ad told in Seedance shots, storyboarded for you, with the first and last frame of every shot shown before any clip is paid for. See the drama scene workflow.
  • Clone an ad: a reference video’s beats remade with your brand. See cloning a video for your brand.

Questions

How long can a Seedance 2.5 shot be?
On make.ad, 4 to 30 seconds per shot. Longer videos are several shots joined: an ad movie can run up to 6 minutes.
Is Seedance 2.5 free on make.ad?
No. It is priced in credits by the second and size, and quoted before anything renders. Plans start at $20 a month.
Can Seedance 2.5 make characters talk?
Yes. Write the line as Dialogue: “…” followed by the speaker’s handle. The character needs a voice: a recording on their cast entry, or one designed for them.
Can I use Seedance 2.5 from Claude or ChatGPT?
Yes, through make.ad’s MCP server: ask your assistant for a clip, a shot from your cast or a whole ad movie. See making ads from Claude, ChatGPT or Cursor.

Try it in your workspace

Put the next step into practice with your own brand and references.

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